Programme Type:

Course Overview

The Digital Design – Game Design program develops the production and design abilities of students in management scenarios through courses in design documentation, milestone, and pipeline scheduling, game design theory, and psychology. Taught by international faculty with industry experience and mentored by game industry leaders, students will learn how to design and develop games, not only for the entertainment market but also for serious gaming applications in health, education, construction, marketing, and other sectors.

Students will have the unique opportunity to develop commercial quality games in a simulated video game studio environment, at times working with industry partners, game artists, and programmers. The program offers a unique and intensive delivery structure in which the first semester is held in Milan, and the final two semesters are held in Toronto.

It is anticipated that graduates of this program will find employment in the game industry. Prior to graduation, each student will have assembled a portfolio/demo of their creative work demonstrating their ability in game design and highlighting their chosen area of specialization.

Learning Outcomes

The graduate has reliably demonstrated the ability to:

  1. Design environment and characters using the principles of game design.
  2. Read, analyze and create game design documents for effective game creation and management.
  3. Create environments, objects and characters for integration within a video game.
  4. Import game assets and levels into game engines to create appropriate high-end 3D game applications or engines.
  5. Produce a 3D game using appropriate tools and game management techniques.
  6. Create and produce digital components, games, and documentation using a variety of computer platforms.
  7. Prepare a variety of industry-standard documents and prototypes in a skilled manner and demonstrate professional presentation and organizational skills.
  8. Develop and present a working game design document for a marketable game.
  9. Use an existing game engine to create a prototype game.
  10. Evaluate different types of games and platforms and select the appropriate ones for a particular game strategy.
  11. Present the game design prototype and document using innovative techniques as well as digital, verbal and written skills.
  12. Manage the design and production process of a game prototype.

Entry Requirement 

English Language Requirements:

  DIPLOMA/CERTIFICATE
PROGRAMS
POSTGRADUATE PROGRAMS AND FAST-TRACK/ BRIDGES** GBC DEGREE PROGRAMS*
George Brown English for Academic (EAP) Program Level 8 Level 9 Level 9
IELTS (Academic) 6.0, minimum 5.5 in each skill band 6.5, minimum 6.0 in each skill band 6.5, minimum 6.0 in each skill band
TOEFL 80 (online) minimum 20 in each skill band 88 (online) minimum 22 in each skill band 84 (online) minimum 21 in each skill band
MELAB 80 85 85
PTE (Academic) 54, overall minimum
50 in each skill band
60, overall minimum
55 in each skill band
60, overall minimum
55 in each skill band
CAEL 60 (overall) 70 overall (writing 60) 70 overall (writing 60)
Cambridge English Exams (B2 First, C1 Advanced or C2 Proficiency) 169 or more (with no individual skill below 162) 176 or more (with no individual skill below 169) 176 or more (with no individual skill below 169)
George Brown Admissions Test (Mature applicants only) Available Available Not Available

Fees

Base Tuition Fee:
$14600
for 2 semesters (2020-2021 Programs)

$21900 for 3 semesters (2020-2021 Programs)

Incidental Fees (student ID student association membership etc): $2000


This information was accurate on : 10/04/2021
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